the journey
A 12-WEEK BUILD JOURNEY
A representative beginner track for ages 5–14. Each week is a project — students leave every session with something they made themselves.
- 1
Week 1
Meet Your Robot
Assemble a simple driving base and give your robot a name.
- Parts & frames
- Motors
- 2
Week 2
Make It Move
Program your robot to drive forward, reverse, and spin in place.
- Sequencing
- Loops
- 3
Week 3
Sensing the World
Add a distance sensor and watch your robot 'see' the walls.
- Inputs
- Sensors
- 4
Week 4
The Obstacle Avoider
Code a robot that stops and turns before it bumps into anything.
- If / then
- Conditionals
- 5
Week 5
Follow the Line
Use a color sensor to chase a winding track around the floor.
- Calibration
- Feedback loops
- 6
Week 6
Robot Reflexes
Make your robot react to a clap, a button, or a flash of color.
- Events
- Triggers
- 7
Week 7
Gears & Power
Build a geared arm that lifts far more than the motor could alone.
- Mechanics
- Gear ratios
- 8
Week 8
The Claw
Design a grabber that picks up and drops small objects on command.
- Actuators
- Design
- 9
Week 9
Maze Runner
Plan and program a path that solves a taped-floor maze.
- Algorithms
- Planning
- 10
Week 10
Code Your Game
Turn your robot into a controller for a mini on-screen game.
- Logic
- Variables
- 11
Week 11
Invent-It Challenge
Dream up and prototype your own machine to solve a real problem.
- Design thinking
- Iteration
- 12
Week 12
Showcase & Demo Day
Polish your build and present it to family and friends.
- Communication
- Confidence
EVERY TRACK FITS YOUR SCHOOL
This is a starting point. We adapt the pace, ages, and projects to fit your curriculum goals and schedule.
Build your school's plan